Runa Plug Tail

Summary

This package is an XLR-esque plug tail addon for the Runa model by Torinyan. You must own the Runa base model to use it.

Metrics

Property
Value
PC / Quest
PC Only
Polygons
3,356
Materials
1
VRAM
~2.70 MB

Version History

Version
Date
Changes
1
2023-01-23
Initial version.
2
2023-01-25
Moved tail position to account for improper weight painting between the zass_root_L and zass_root_R and the connection point on the base model.

Dependencies

Installation

  1. Unpack the dependencies, in order.
  2. Unpack Runa_Plug_Tail.unitypackage.
  3. Drag Assets/Kemono_Io/Runa_Plug_Tail.prefab into the Runa_Source object.Instructions 00
  4. Constrain the Runa_Plug_Tail object to the hips.
    1. Select the Runa_Plug_Tail object in the Hierarchy panel.Instructions 01 00
    2. Drag the hips bone into the Parent Constraint's Source in the Inspector panel.Instructions 01 01Instructions 01 02
    3. Click the Activate button.Instructions 01 03
  5. Set the Runa_Plug_Tail's anchor override.
    1. Select the Runa_Plug_Tail mesh in the Hierarchy panel.Instructions 02 00
    2. Drag the hips bone into the Anchor Override in the Inspector panel.Instructions 02 01Instructions 02 02
  6. Add the tail to the emission and hue shift animations.
    1. Select the Runa_Source object in the Hierarchy panel.Instructions 03 00
    2. Set the Animator's Controller to FX_Runa in the Inspector panel.Instructions 03 01
    3. Select the Animation tab and click the lock icon if it is not already locked.Instructions 03 02
    4. Select the color_0 animation and click the record button.Instructions 03 03
    5. Set the Hue Shift property to 0.Instructions 03 04
    6. Select the color_1 animation and click the record button.Instructions 03 06
    7. Set the Hue Shift property to 1.Instructions 03 07
    8. Select the body_lightning_0 animation and click the record button.Instructions 03 08
    9. Set the Emission Strength property to 0.Instructions 03 09
    10. Select the body_lightning_1 animation and click the record button.Instructions 03 10
    11. Set the Emission Strength property to 0.6.Instructions 03 11
    12. Click the Preview button to exit record mode.Instructions 03 12
    13. Click the lock icon.Instructions 03 13
    14. Right click the Animator's Controller and select Revert.Instructions 03 14

Terms

  1. Assets are provided on an as-is basis and the author is not responsible for damages caused through their use.
  2. All authoring rights belong to the author.
    1. Buyers may not sell any of the assets in original or modified state.
    2. Buyers may not redistribute any asset.
    3. Buyers may not provide a publically-available version of any asset, including derivative works.
  3. Personal and commercial use is permitted.
  4. Authoring rights on derivative works belong to the author and have the same terms.
  5. Buyers are responsible for any terms of usage violations.
  6. No support is provided, outside of documentation provided with the assets.