Runa Swimsuit

Summary

This package is a shiny swimsuit for the Runa model by Torinyan. You must own the Runa base model to use it.

Metrics

Property
Value
PC / Quest
PC Only
Polygons
8,184
Materials
1
VRAM
~6.50 MB

Version History

Version
Date
Changes
1
2023-01-28
Initial version.

Dependencies

Installation

  1. Unpack the dependencies, in order.
  2. Unpack Runa_Swimsuit.unitypackage.
  3. Drag Assets/Kemono_Io/Runa_Swimsuit.prefab into the Runa_Source object in the Hierarchy panel.Instructions 00
  4. Set the Runa_Swimsuit's anchor override.
    1. Select the Runa_Swimsuit mesh in the Hierarchy panel.Instructions 01 00
    2. Drag the hips bone into the Anchor Override in the Inspector panel.Instructions 01 01Instructions 01 02
  5. Constrain the Runa_Swimsuit's armature to the Runa base model's armature.
    1. Fully expand the Runa_Swimsuit object's armature in the Hierarchy panel.Instructions 02 00
    2. Select one of the bones, such as hips.Instructions 02 01
    3. Drag the identically-named bone from the Runa base model's armature to the Parent Constraint field in the Inspector panel.Instructions 02 02Instructions 02 03
    4. Click the Activate button.
    5. Repeat the last three steps for each bone in the armature.
  6. Add the swimsuit to the breathe animation.
    1. Select the Runa_Source object in the Hierarchy panel.Instructions 03 00
    2. Set the Animator's Controller to FX_Runa in the Inspector panel.Instructions 03 01
    3. Select the Animation tab and click the lock icon if it is not already locked.Instructions 03 02
    4. Select the Runa_Swimsuit object in the Hierarchy panel.Instructions 03 03
    5. Select the breathe animation and click the record button.Instructions 03 04
    6. Select the first keyframe.Instructions 03 05
    7. Set the Breathe blend shape to 0.Instructions 03 06
    8. Select the second keyframe.Instructions 03 07
    9. Set the Breathe blend shape to 100.Instructions 03 08
    10. Select the third keyframe.Instructions 03 09
    11. Set the Breathe blend shape to 0.Instructions 03 10
    12. The timeline should look as follows.Instructions 03 11
    13. Click the Preview button to exit record mode.Instructions 03 12
    14. Click the lock icon.Instructions 03 13
    15. Right click the Animator's Controller and select Revert.Instructions 03 14
  7. Optionally, the transparency and color of the swimsuit can be altered.
    1. Select the Runa_Swimsuit object in the Hierarchy panel.Instructions 04 00
    2. To change transparency, alter the Alpha Mod property in the Inspector Panel to a value between 0 and -1, where 0 is full opacity and -1 is full transparency.Instructions 04 01
    3. To shift color, alter the Hue Shift property in the Inspector panel.Instructions 04 02
    4. To change color to black, set the Saturation property to -1 and the Brightness property to -0.2.Instructions 04 03
    5. To change color to white, set the Saturation property to -1 and the Brightness property to 0.4.Instructions 04 04

Terms

  1. Assets are provided on an as-is basis and the author is not responsible for damages caused through their use.
  2. All authoring rights belong to the author.
    1. Buyers may not sell any of the assets in original or modified state.
    2. Buyers may not redistribute any asset.
    3. Buyers may not provide a publically-available version of any asset, including derivative works.
  3. Personal and commercial use is permitted.
  4. Authoring rights on derivative works belong to the author and have the same terms.
  5. Buyers are responsible for any terms of usage violations.
  6. No support is provided, outside of documentation provided with the assets.